Showing posts with label Mastering. Show all posts
Showing posts with label Mastering. Show all posts

Monday, October 10, 2011

Ron McMaster on Mastering for Vinyl


The video below is especially interesting to me as I've actually met Ron McMaster and got the chance to tour his studio while attending SAE in Los Angeles. 

I was standing in his room thinking about all of the creative musical works his hands had touched, and will touch for that matter.  This all of course ran through my head after I had the time to scoop my jaw up off the floor.  If you think about it, Ron McMaster has been influencing the sound of some of the greatest records ever released for the past 30 years.  That is something that few people can say, Ron represents a dying sonic art, big ups to Capitol for producing and sharing this excellent video.



In this video Ron takes you through his studio following the signal flow and gives us a nice little run down of the equipment and techniques he puts to work when cutting lacquer for it's eventual transformation to a vinyl record.  If you don't know what a vinyl record is please never read my blog again... ever.  Oh yeah, keep your ears open for the part where Ron talks about the direct to disk recording they used to do... Very cool.

I hope you all enjoy this little bit as much as I do.  Make sure you watch the video all the way through, at the end Ron gives you a bit of history behind his custom mastering console.



If you'd like to know more about Ron and his work at Capitol check out his Bio at the Capitol website. As always, thanks for reading and happy geeking!


All the best,

Nick

Wednesday, October 13, 2010

What is Dither and How to Properly Use Dither


I know everyone that produces or works with digital music has seen it. That option in the bounce menu or on a plug-in that says "Dither" or something similar with the word dither in it. Every single digital audio system utilizes dither to add noise to a signal when a higher quality digital audio file needs to be down sampled or re-quantized to a lower bit-rate.

The whole idea behind dither is actually quite simple. My goal with this article is to condense the theroy in a way that I've not yet come across on the internet. The process of dither addition is very important, the problem is people don't know about it. Furthermore, when people go to find out about it they are smacked in the face with very complicated explanations behind the practice. It seems complicated at first but I'm going to do my best to explain this as painlessly as possible.

Lets talk about why we need it first and then I'll explain exactly what it is and how to apply it to your work.  Lets say we have a digital audio sample at a resolution of 24bits @ 44.1kbps. This audio sample is not an actual analog audio signal, it's merely a representation of one that has been digitally created using binary samples.  A 24bit sample has a number space of around 16.7 million spaces. This basically means that there is 16.7 million samples taken from the analog audio signal per binary word to create a digital audio version of it.  A 16bit sample by comparison only has 65,536 spaces in each of it's binary words. Obviously a 24bit sample is a much truer representation of the original analog audio. The higher the bit & sample rate the better quality digital audio you'll have. The problem is that high bit & sample rate files are very large in file size.  A CD is a 16bit 44.1khz digital audio file this is all fine and dandy but, bad things happen when we sample down from 24bits (the sample rate we should work with when recording & mixing) to 16bits for CD and mp3 creation.

When you down sample from 24bits to 16bits you're reducing the amount of digital spaces per binary word (the binary words make up the digital waveform) by a factor of 256 to be precise.  Basically the computer recalculates the digital waveform of each sample from a 24 space binary number down to a 16 space binary number whilst maintaining the same amplitude level.  Can you see how this might create a problem...  Imagine a bus with 30 people, no imagine all 30 of those people being told to get off the bus and get into a van.  Chaos!  The same thing happens when you down sample from 24bits to 16bits, there is audio chaos in the form of binary errors.

What we get in digital audio is harmonic distortion, and when you down sample without dither, harmonic distortion increases all the way up to very high level harmonics.  Fundamental frequencies of the tones show up at irritating levels in the harmonic spectrum.  These aren't pleasant 2nd and 3rd order music friendly harmonics, they are nasty sounding high level harmonics up into the 20th level harmonic and above.  These harmonics are not musically pleasant and will ruin what was otherwise a beautiful sound.  How do we prevent this from happening?  We add Dither, itunes does it, (crapilly) and we can do it on our own inside of our DAW.

Dither works by randomizing all those binary word errors that result in ugly sounding high order harmonics through the addition of low level noise to the digital audio signal.  The noise of dither is created by randomizing the least significant bit of each binary word sample.  The least significant bit is the last number in a binary word sequence.  Adding dither results in a random 1 or 0 being added to the sample (remember digital audio is simply 1's & 0's)  This random addition removes the regularity of errors in the digital audio sample.   If it's not regular digital errors and instead random digital errors (as it is when dither is added) we remove the harmonic distortion.  Basically, the errors are no longer errors we hear as harmonics but, instead random less noticeable sounding errors.  To sum it up after addition of dither the binary errors have been randomized so that we can no longer hear them.   Now the errors are spread out throughout the frequency spectrum, they still exist it's just that they aren't as present and extreme as they were before.  We can further mask these errors after the addition of dither through a technique called shaping.

Noise Shaping is a way of choosing where we would like to focus the dither "noise" in the frequency spectrum.  If we can do this we can eliminate the harmonic distortion and keep the overall dither "noise" level low.  Noise shaping adds a filter to the noise created by adding dither.   This allows the noise to only live in the inaudible frequencies from 20khz up to 22khz.   We can't hear this and it effectively kills the harmonic distortion while reducing the overall level of dither heard in the rest of the frequency spectrum.  To be honest though, you don't need to worry about noise shaping all that much unless you're doing serious mastering.  Most dither plug-ins do a fine job of noise shaping regardless of which setting you select.  Just remember to add dither and some form of noise shaping any time you are re-quantizing (down-sampling) IE: 24bit/48k to 16bit/44.1k.

So now that we know how it works lets talk about how to correctly add it to our material.   The best way to add dither is in mono form.   If you're adding it to stereo material bounce it to mono first without dither at the same sample rate and then re-bounce the now mono material with a dither plug-in down to a lower sample rate.   Here's an example: Lets say I'm in the mix and I've got a stereo sample of live drums at 24bit/48kbps that I want to add to an old 16bit/44.1kbps session.  Fist I'd bounce the stereo sample to mono at 24bit/48kbps (no down-sampling, merely bouncing to split the stereo file to mono) I'd open a session at 24bit/48kbps drop the drum sample in there and add a dither plug-in such as Waves IDR.  I'd select my bit rate (for this example it's 16 bits) and choose my shaping option, "normal" is usually more than adequate.  Then I'd bounce the two mono files out as a stereo file and have a perfectly re-quantized sample at 16bits/44.1kbos without any harmonic distortion at all. It's that simple and it will make a difference in the overall sound of your work if you do it correctly and at the right times.

Dither is, in all reality most important during mastering when preparing material for CD & mp3 distribution but, it should also be put to use during mixing as well, like in the example above. It seems a little daunting at first but it's very important in digital audio and makes the difference between the pro's and the amateurs. Learn it, love it, use it. It's dither and it's noise that is our friend!  If you're still confused and have question just shoot me an email and I'll do my best to help you out!


Best,

Nick

Monday, October 11, 2010

Thermionic Culture All Valve Professional Audio Products


What sounds better than digital gear?  Analog gear... What kind of analog gear sounds the best?  TUBE analog gear!  All valve (tube) equipment actually process 100% of the incoming signal, Class B (tubes are Class A) forms of equipment only process 50% of the incoming signal.  Not to say this is a bad thing, it's just that tubes do in fact sound better than solid state gear.  They just add that pleasant harmonic touch to everything they process, no plug-in will EVER be able to replicate vacuum tube's effect on audio.  Tubes bring the life and harmonics from a piece of material that would've been otherwise dull and unappealing.  I can't explain it in a way that will make sense without typing 4,000 words though, you just have to hear tubes action for yourself to understand why they're so much better.

Since there isn't a lot of manufactures left who make all tube gear some things have happened to the industry.  First: Gear that's 100% all valve has gotten fairly expensive. Second: Everyone knows tubes sound better, so...  Companies will throw a crumby tube in their equipment to process the basic tone but still leave the power amp as a class B design.  This is just flat out misleading.  Don't buy tube gear from companies who don't specialize in all tube designs.  Thermionic Culture doesn't sacrifice quality to cut the bottom line & fool the consumer, they make amazing sounding gear for the masses who want professional sounding productions!

The man who started Thermionic Culture; Vic Keary, built his first studio's in the 50's and has been in the audio world ever since.  In the 50's you couldn't just buy a bunch of commercially available gear you actually had to "build" a studio, with your hands and brain.  Vic Keary is an audio legend and the company he's created will surely become a page in the book of professional audio companies.

I could spend a bunch of time explaining all of the products Thermionic Culture offers the public but that would be quite a lengthy article.  Instead I'll just give you a run down of the basic idea behind the company and then you'll be able to take that info with you when you visit Thermionic Culture's website to check out their gear!  Thermionic Culture is a professional audio equipment designer and manufacturer from England.  Everything they build is constructed by hand (if this isn't fantastic I don't know what is)  Thermionic Culture's gear can be found in some of the best professional studio's in the world.  People that know audio know tubes sound better, people that know tubes sound better know Thermionic Culture is the business when it comes to sweetening sounds.  Thermionic Culture has 16 different models of all valve based gear in the form of Pre-amps, Compressors, Summing Mixers & EQ's.  I am quite interested in their Phoenix Mastering Compressor and can't wait till I have enough cheese to afford one.  Thermionic Culture's company motto is: 100% Full Fat Audio Content.  Why give your productions and projects anything less than 100%?  Check out Thermionic Culture's Website and do some digging for yourself, you'll understand why this in indeed one of the most respected professional audio companies out there! 

Check out this video from Sound on Sound featuring Kevin Walker from Thermionic Culture to learn more about their flagship product The Culture Vulture!



Best,
Nick

Sunday, September 26, 2010

She- Coloris (S-T3RRA Remix) Mastered @ ZeSoundSuite! Welcome To The Future!

I've got a real dope track for all of you today.  It's a remix from S-T3RRA and this one is epic! (I use this word a lot but I mean it every time.)  Tons of filthy distortion, mesmerizing vox sample and a crisp analog bright side all at a massive volume that steals anyone's attention.  Don't miss the Remix of She- Coloris perfectly crafted by S-T3RRA.  Mastered @ ZeSoundSuite!

Abbey Road's Mastering Engineers & Their EMI TG12410 Mastering Console

Be sure to check out this video featuring the mastering engineers of Abbey Road Studios.  They also spend quite a bit of time showing you and explaining their EMI TG12410 Mastering Console.  The console from the video was developed at Abbey Road studios quite some time ago for EMI and is still in use there today.  You couldn't even buy one of these, it was developed in house for use in EMI studios only.  This video is a great opportunity to get a close up inside view at one of the most famous studios in the world and the unique classic gear their mastering engineers use.  After you see the video and pick your jaw up off the floor check out the series of Abbey Road Plug-ins for your DAW.  That's what I just said... Pick you jaw back up off the floor again.  And yes they have a plug-in modeled after their legendary EMI TG Desk specific to the mastering process.



PS: If you're stupid rich, Abbey Road Studios is currently for sale by EMI.

Links:
Abbey Road Studios
Abbey Road Plug-ins
Article from Mercenary Audio featuring EMI's TG Desks

Friday, September 24, 2010

Who Says Distortion Can't Be Beautiful! knøx - mummy (original mix) Mastered @ ZeSoundSuite

I've got a really great track I had the pleasure of working on for you guys today.  When I first heard it I was beyond stoked to get cracking on it because it possessed quite a unique and diverse sonic character.  Unfortunately it took me a bit to get it as I was swamped with other ongoing projects.  When I finally sat down to work and gave the song a few listens I immediately thought and focused on three things.  First and foremost make that kick as mau5 like as possible.  Say what you want about the mau5 his kick is perfect! (Thanks in part to the SSL Stereo Bus Compressor)  Secondly, I knew I had to push the low to mid range pretty hard to bring out the grit that was such a prevalent sound in the track.  Finally I had to sculpt and bump the highs up just enough to bring out all the grimy noise whilst still keeping the epic progressive synth leads in check.  I also added quite a bit of character and extra noise with the URS Saturation plug-in and Digidesign's Reel Tape Saturation plug-in @ 15ips.  Long story short I made the adjustments I saw fitting; EQ, Compression, M/S Processing and preapred the track for limiting.  I knew this had to be loud to sound good, it's just one of those songs that without a lot of amplitude would loose a lot of it's meaning and purpose.  I pushed the L316 hard to the paint and made some final release time adjustments to keep the harmonics relatively in tact.  The result is what you're about to hear, all in all it came out great and still has a lot of the original dynamics despite it's loudness.  The kick is beautiful, the  low-mid range grit grabs your soul and the highs are perfectly balanced keeping the progressive synths bright and comfortable while showcasing just enough of the added noise to bring the whole track together.  Give it a listen, it's beyond a sonic experience!
knøx - mummy (original mix) by knøx

Thursday, September 23, 2010

Robotic Pirate Monkey Debut EP: Disturbing Pleasant Streets! Mastered @ ZeSoundSuite

Below you'll find a link to a blog post from ThisSongIsSick.com featuring the new Robotic Pirate Monkey EP.  I mastered the entire album and have to admit that I had a fucking blast doing it.  No doubt this will remain a memorable moment in my career as it was really the first full length album I've ever mastered from beginning to end.  The first CD I burned of the EP to check in my car is currently hanging on my wall if that gives you an idea of how important this craft really is to me.

It was honestly quite the challenge balancing all the intense heavy sounds that is RPM but all in all I'm very pleased with the result and feel it represents Robotic Pirate Monkey's character and style, as well as my own personal sound I like to create during the mastering process.  Crisp & bright, present yet spread out highs with a massive detailed low end and a mid range full of so much grit you'd swear you needed a shower after hearing it.

Six of the ten tracks I ran through a Neve V3 to pick up on the dark sonic qualities that console is famous for.  I pushed the preamps fairly hard and left the sends to the Pro Tools HD system relatively low to grab some of the natural compression that's impossible to replicate without a large format console.  You can do this with any large format console by driving the preamp's relatively hard while leaving the faders (sends to tape) at a lower amplitude.  Try it out next time you get your hands on a large format desk.

After the work on the Neve was finished up everything was sculpted at 24bit/96kbps on my Pro Tools LE system with the aid of software plug-ins & DSP from: Solid State Logic, Waves, Sonnox & URS.  Solid State Logic's Duende & it's plug-ins (Bus Compressor, Channel Strip, X-EQ) played a massive role in mastering this album and without them I'm almost certain the final product would've been much less impressive.  Equally important was the Oxford EQ & Filters from Sonnox.  This is an old school software EQ that's still in use by many of the major studios in the world today.  Just use it, you'll understand why it's so popular and sought after.  Finally I slapped Wave's L316 Limiter over all the tracks to get them up to their final volume level whilst still having the multi-band control to maintain the original dynamics.  Beyond that was the final dither process to get the album to 16bit/44.1kbps and ready to be converted to mp3's for distribution.  That pretty much sums up two weeks worth of work in a couple paragraphs as best as I can. :) 

Honestly though, that's a fairly good general explanation of how I mastered the EP, hopefully it will give some of you at least a little idea of what the mastering process involves and how I went about finalizing Disturbing Pleasant Streets.  Be sure to support Robotic Pirate Monkey & Join their Facbook Page.  

Link to Download Robotic Pirate Monkey's Disturbing Pleasant Streets EP